Dialoggestures
Info
Dependencies:
 - AI_Function
 Implementation:
  Dialoggestures.d on GitHub
This package can modify the NPCs' gestures during dialogue to better bring out emotions.
Initialization
N/A
Functions
DIAG
 DIAG
With this function the dialog gestures for all NPCs can be overridden. To understand the principle, it is recommended to take a look at the examples.
The full name of the animation can be described as follows:
DIAG_Prefix and DIAG_Suffix are user constants. - var string AniName
 The new dialogue gesture
- var int Min
 Lowest animation number
- var int Max
 Highest animation number
DIAG_Reset
  DIAG_SetAni
 DIAG_SetAni
Sets animation directly.
- var string AniName
 Animation name
DIAG_SetMinMax
 DIAG_SetMinMax
Sets animation numbers directly.
- var int min
 Lowest animation number
- var int max
 Highest animation number
Examples
Note
See Examples in the Trialoge article.