Focusnames This package colors the focus names of the NPCs in appropriate colors according to the behavior defined below (alpha values are taken into account). Also affects monsters. (Mobs/Items get Color_Neutral)
Dependencies Initialization Initialize with LeGo_Focusnames
flag.
LeGo_Init ( LeGo_Focusnames );
Implementation Focusnames.d on GitHub
Usage If you want to change colors for any behavior edit the following functions directly in Focusnames.d
file.
Focusnames_Color_Friendly
func int Focusnames_Color_Friendly ()
{
return RGBA ( 0 , 255 , 0 , 255 ); // Green
};
Focusnames_Color_Neutral
func int Focusnames_Color_Neutral ()
{
return RGBA ( 255 , 255 , 255 , 255 ); // White
};
Focusnames_Color_Angry
func int Focusnames_Color_Angry ()
{
return RGBA ( 255 , 180 , 0 , 255 ); // Orange
};
Focusnames_Color_Hostile
func int Focusnames_Color_Hostile ()
{
return RGBA ( 255 , 0 , 0 , 255 ); // Red
};