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Render

With this package items can be rendered on the screen. Since items are rendered independently of the normal views, textures that are 'below' the items must also be managed by this package, this behaviour is managed by the priority system. The view with the highest priority is always rendered first, so it is at the bottom. In theory, any .3DS model can be rendered if you just create a suitable item script.

Dependencies

Initialization

Initialize with LeGo_Render flag.

LeGo_Init(LeGo_Render);

Warning

This package is still experimental and not included in LeGo_All initialization flag.

Implementation

Render.d on GitHub

Functions

Render_AddItemPrio

Generates the render of an item, with a manually specified priority.

func int Render_AddItemPrio(var int itemInst, var int x1, var int y1, var int x2, var int y2, var int priority)
Parameters
  • var int itemInst
    The instance of the item to render
  • var int x1 var int y1
    The top left coordinate of the view
  • var int x2 var int y2
    The bottom right coordinate of the view
  • var int priority
    The priority of this render object

Return value

The function returns a handle of the render object.

Render_AddItem

Generates the render of an item, with priority set to 0.

func int Render_AddItem(var int itemInst, var int x1, var int y1, var int x2, var int y2)
Parameters
  • var int itemInst
    The instance of the item to render
  • var int x1 var int y1
    The top left coordinate of the view
  • var int x2 var int y2
    The bottom right coordinate of the view

Return value

The function returns a handle of the render object.

Render_AddViewPrio

Generates the render of a View, with a manually specified priority.

func int Render_AddViewPrio(var int view, var int priority)
Parameters
  • var int view
    A handle to a View
  • var int priority
    The priority of this render object

Return value

The function returns a handle of the render object.

Render_AddView

Generates the render of a View, with priority set to 0.

func int Render_AddView(var int view)
Parameters
  • var int view
    A handle to a View

Return value

The function returns a handle of the render object.

Render_OpenView

Opens a render object. Only open render objects are displayed.

func void Render_OpenView(var int handle)
Parameters
  • var int handle
    Handle of a render object

Render_CloseView

Closes a render object. Only open render objects are displayed.

func void Render_CloseView(var int handle)
Parameters
  • var int handle
    Handle of a render object

Render_Remove

Deletes a render object. The associated view is deleted automatically.

func void Render_Remove(var int handle)
Parameters
  • var int handle
    Handle of a render object